![]() ![]() We heard you when you asked for these animations to be developed for 2042, and we hope they’ll add to your immersion during gameplay. This for example means you’ll notice soldiers slip when running on snow or mud, sprint with high knees going through water, or they will put their hand up against the wall if they walk into it. Soldier “incidental” animations are now visible during gameplay. Fixed and issue where the thunder VFX on Manifest was too intense.Fixed an issue on Exposure where you would be deployed onto a different objective than what was selected.Fixed an issue where you encounter difficulties when traversing the last step of the stairs while prone on Exposure.Fixed an issue with an invisible wall near a ledge close to the B1 sector on Breakaway.Fixed an issue were players could trigger clipping through skyscraper on the Hourglass rooftops.Fixed an issue where interaction with the Metal doors around the Oil Rig would sometimes not trigger and were slow overall.Fixed a bug where the Smoke Grenade Launcher did not drop on death in Hazard Zone.Fixed issues with CG Recoilless M5 status screen flickering.Fixed clipping issues when reloading with the CG Recoilless M5.Smoke Grenades can now put out incendiary grenades.Incendiary fire can now damage both your own and enemy deployables.Fixed issues with Ammo Bags on top of vehicle wrecks not despawning after a wreck disappears.Fixed an issue where the Motion Sensor changed teams, but not Icon, when thrown back by an enemy.Added Season 1 vehicles to Vehicle block in Rules Editor.Added Lis, Mackay, and Paik to the Player Soldiers block in Rules Editor.Added GetPlayersAtPoint block to Rules Editor.Added EnableCapturePointDeploying block to Rules Editor.Visuals of weapon scopes within Portal have been improved by removing lens dirt on several scopes, and added edge tint to most lenses.Voice lines have been updated for 1942 British army non-squad soldiers, German army non-squad soldiers and US army non-squad soldiers.Players were sometimes unable to spawn on spawn beacons.Multiple improvements have been made across Classic Era maps, such as removing and moving props, and resolving collision and terrain issues.Custom Conquest has been added to the Battlefield Portal Builder as a new Conquest game mode with added customizable options for capture points and extra logic options for Battlefield Portal’s Rules Editor.All Portal soldiers now have access to Smoke Grenades via Loadout -> Throwable.All 1942 weapons now have optic attachment options.In a future update we’re looking to split categories for disrupts between soldiers and vehicles, which allows us to further tweak the XP.Enemy Disrupted event XP has been reduced from 20 -> 5.New Assignments are available to unlock 2 Battlefield Portal Weapons in All-Out Warfare, to gain access to Season 1 content in case you missed it, and new weapons for use in Battlefield Portal.New Player Card Tags are now available to earn unlock and earn.New Player Card Backgrounds are available for Crawford, AM-40,Avancys, PF51, EBLC-Ram and Stranded.Fixed a bug when preview a rank locked weapon, Locked by Battlepass is displayed.Improved text readability in the Breakthrough gamemode widget, and added text icons to help explain objectives, such as “Capture”.We have made a change where after EoR you now automatically switch teams and play the same map on the opposing side before switching maps You told us that you want to experience Breakthrough and Rush as both an Attacker and Defender while playing.Full Battlefield 2042 August 30 update patch notes General Included below is the full list of patch notes for Battlefield season 2’s update. Certain weapons have also had a bit of an overhaul, with damage being adjusted to improve balancing across the board. As well as the changes being made to old weapons, Battlefield 2042’s Season 2 update will also introduce a variety of new weapons for players to get their hands on. ![]()
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